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Aincrad (Sword Art Online) - Unreal Engine

My attempt to create the floating castle of Aincrad from Sword Art Online.

The clouds were created using a combination of TrueSky plugin and cloud cards. Background landscape obtained from "Landscape Mountains" demo by Epic Games. The Scene has fully dynamic lighting. Aincrad model textured using Substance Painter.

The Aincrad model is a modified and textured version of a mesh by StefansArya: www.deviantart.com/stefanusarya/art/Aincrad-3D-model-Untextured-472769538

Aincrad, the floating castle in Sword Art Online.

Aincrad, the floating castle in Sword Art Online.

Youtube Video.

GIF

GIF

The scene in Unreal Engine.

The scene in Unreal Engine.

Creation GIF

Creation GIF

1 Skylight, 1 Directional light, and a few spotlights used in the scene.

1 Skylight, 1 Directional light, and a few spotlights used in the scene.

Reflection captures placed around scene to highlight some sections.

Reflection captures placed around scene to highlight some sections.

Wireframe. Mesh created in Blender.

Wireframe. Mesh created in Blender.

TrueSky Plugin settings

TrueSky Plugin settings

The floating islands in the background are simple quads with a texture on it.

The floating islands in the background are simple quads with a texture on it.

The cloud cards are particle emitters. They are a modified version of the one in the Shooter Game demo by Epic.

The cloud cards are particle emitters. They are a modified version of the one in the Shooter Game demo by Epic.